Showing posts with label ThatGameCompany. Show all posts
Showing posts with label ThatGameCompany. Show all posts

Sunday, April 1, 2012

Day 265: Journey (Again)


You may or may not remember my lengthy post about my 20 minute preview of the game Journey from last year. It was full of flowery words and lots of praise about why Journey was my number one most anticipated game for this year. Well the full game finally came out almost three weeks ago and I just played it today. The reason it took me so long was because for games like this I prefer to wait to start until I know I can give it my undivided attention for at least a couple of hours. With Journey I wanted to have the house to myself long enough to play it through in its entirety (which ended up being about 2 hours).

Now onto the game.

I've started this "review" three times now and deleted several hundred words worth. It's hard to write about the mechanics of the game without in some way taking away from the things that I found amazing about it. The gameplay is simple and well developed, but at its heart this game is about creating an emotional journey for the player as you lead your character on a literal one. The sense of isolation, even when paired with another player, is immense. I've said it many times, but it really reminds me of Shadow of the Colossus which is one of my favorite games of all time.

Of course in the game you're not alone. A major part of the emotional journey is sharing it with the random companion you are paired with. It's strange how connected you can feel to a perfect stranger when you can't talk to them and don't even know their name. It makes communication more difficult in some ways, but in the end you feel an attachment to this person because you're in this adventure together with literally no one else to help you see it through. While the game does make you feel isolated, you don't ever feel alone, and that is incredibly comforting, especially in the end.

When I finally completed the last long struggle with my companion it was sad and exciting and sort of unbelievable all at once. I don't want to get into plot details, but there was a real sense of "if you can't make it, I'm not going to make it" about the whole thing. That's not a gameplay feature, you can absolutely make it on your own, but by the end you don't want to.

I feel like I want to say so many things about my one brief play-through, but my words seem inadequate to capture the feeling of the game. It's really something you have to experience to understand. I realize this is not a game for everyone, but the people that get it will love it.

The levels, characters and mechanics are simplistic, but beautiful; the music is beyond amazing. These things make the game worth playing but it's the emotion thatgamecompany was able to tap into that make it more than memorable. I don't know how many times I'll revist Journey but I do know I'll never forget my first.

Thursday, September 22, 2011

Day 77: Journey

Today I went to an awesome PlayStation party at the Highball to kick off FantasticFest. I was planning on writing a blog about the party and all the awesome games I played, but I was so impressed with one specific game that I decided to do my post about that game specifically: Journey.

Journey is the new PlayStation Network downloadable title (available sometime in the near future) by ThatGameCompany. I loved Flower, one of ThatGameCompany's pervious releases, and I'd read a few things about Journey that made me really interested to play it. Journey was the main reason I wanted to go to the PlayStation party in the first place. When I got into the Highball I found four TVs set up to demo the game. It didn't take long before one of them was available and I sat down to try it out. A woman named Robin introduced herself and talked to me for a minute about the game and the development team before she handed me the PS3 headset and controller.

I was immediately sucked into the world of Journey where you play as an armless be-scarfed character. The first thing I thought of was a Jawa because of the hooded, black face with glowing eyes, but your character is taller and infinitely more graceful than any Jawa. You move smoothly over sand that flows like water towards a mountain in the distance. Along the way you are given very little instruction on the controls and no instruction on how to accomplish your goal or even what your immediate goal is, but that's part of the charm of the game; It's all about the experience of discovering the world on your own.

Eventually you meet another person, another real person, playing the game somewhere else, but no words are ever exchanged. The only communication that occurs between you is the movement of your characters or your songs. Pressing Circle causes your character to sing a note, hold it longer for a more powerful burst of music that can activate things around the world or recharge your companion's scarf. I found myself using short songs to communicate my thanks or encouragement to the person I was playing with. I don't know why, but I got the impression that the person I was playing with was female. I wonder who they imagined they were playing with?

Over the twenty or so minutes that the demo lasted I became completely absorbed in the desert world around me. The closest experience I can relate it to is the way I felt playing Shadow of the Colossus. The open, mostly lonely world and the lack of any sort of narrative or explanation left me to fill in the blanks myself. It's an intensely personal and emotional experience, at least for me, and difficult to describe. I love the idea of a game evoking so much emotion with such a minimal amount of guidance. It's a bit like listening to an instrumental piece of music. It can make you feel a certain way without lyrics to describe what the song is about. To me Journey evoked feelings of sadness, but also hope in the accomplishments of myself and my nameless companion. I know I had a big stupid grin on my face while playing the demo, but as it ended I found myself a little misty eyed over the experience.

I love video games and a good story is always important. I love the Uncharted series, Dragon Age and inFamous because of the acting and story lines, but it's games like Journey that I can totally immerse myself in. Even just playing the demo I instantly forgot about everything that I had been stressed about during the day and just enjoyed the experience. It's hard to overstate how excited I am for this game to come out so I can delve back into the mysterious landscape and meet another nameless adventurer.